Showing posts with label Digital Painting. Show all posts
Showing posts with label Digital Painting. Show all posts

Painting with Electronic Media

by
Armand Cabrera



I’m going to rant a little; my comments are about process and fad, not about the quality of the images that are made or the ability of the artists making them. The medium has people who are great at it and those who aren’t, just like in traditional media.
The “new” craze is to take your IPad, other tablet pc or laptop and paint either outdoors or in a studio setting like life drawing. My reaction is why bother? Unless you work in an industry where the facility gained painting on a computer translates to your job, there is no upside to it as an artist.

 It isn’t even that new. When I was an in-house production artist we started painting with our computers in the early 90’s. I have been painting with my laptop since the early 2000’s. The industry and to some extent illustration has been digital for at least 15 years now. The fact that my aunt now has an IPad and paints with it, doesn’t make it new or very interesting. If you think finger painting on an IPad is difficult try painting with a mouse in index color using Deluxe paint.

But it’s cheaper than traditional media

Not really. A tablet computer will run you $400-800 for the tablet alone; double that for a usable laptop. Then make sure you add a 300-500 for some decent paint software and maybe a stylus with pressure sensitivity. If you have a laptop you will need to buy a drawing tablet like a Wacom Intuos, add 300. You will need an extra battery on your laptop after it runs out so add that second battery cost to the hardware section. The IPad doesn’t have a replaceable battery. So you have 5 hours of practical battery life for each charge. With traditional painting you can recoup the cost of the materials by selling the paintings when you’re good enough.


Where’s the image?

Oh yeah, right, there isn’t an actual painting. You could print out the image you do and make a giclee of it but those are just poster quality reproductions with no real intrinsic value to them. First you would have to buy a printer and inks and paper to print it on. Remember the file would have to be a high enough resolution to make the print acceptable. You might be able to get 20 bucks for it.

People are claiming that digital is closer to true color and light because it is additive, not subtractive like painting. Untrue, for it to be additive it has to produce white when you mix the colors together. All paint programs on a computer mimic subtractive painting; so it’s even dumber than painting with real paints because it takes an additive environment (the monitor) and makes a false subtractive output (the paint program) which is code written by people who aren't artists so other people can use it to paint with.



Don’t quit your day job

The biggest problem I see for practitioners is digital art leaves nothing tangible for the effort; no chance of selling it for any real money, which forces digital outdoor work to be a hobby or just practice. I think that mindset affects the outcome of the work. Part of the destruction of design, production and illustration wages can be linked to this attitude.

Digital image creation is geared for disposable art and massed produced and cheaply made prints. It has to do with the marketplace and the value of physical originals over prints that lack uniqueness. For it to be taken seriously digital artists must overcome that idea and create a paradigm shift in the thinking of collectors. I personally don’t see that happening in my lifetime.

                                                          All digital  images used in this article werre created by Armand Cabrera copyright 2011

And Now For Something Completely Different

As many of you already know I started my art career as an illustrator working in science fiction and fantasy. This was back in the mid eighties and before computers were tools for artists. Computer games looked like pong and pacman not like a blockbuster movie.

I still work in games and in Science Fiction and Fantasy and recently had the opportunity to contribute to a book called SciFi Art Now. John Freeman is the editor and has a blog where he is interviewing some of the artists for the book. My interview is here with a link to a download of this step by step demo in .pdf format.

My piece in the book was made digitally using my own photo reference and 3d models and combined and painted in photoshop. For this piece I painted right on the plate (photo) although this isn't always how I work digitally it is an effective tool to quickly sketchup ideas and bring them to completion. The following is the step by step process I used to make Marooned.



I started with a photo I took on a painting trip to the Sierras in Eastern California. The sandstone looked melted and gave me the idea for a crashed spaceship. I got down on the ground to shoot the small sandstone rocks from a worms eye view.






1. I  separated the foreground from the sky into two layers. Using a hard brush, selecting local colors and the eraser tool I began to make the framework of the spaceship.



2. I created a third layer for my figures around a fire and established some color to get the general feel of how it will fit in the scene.



3. Next I painted some walls with portholes to make the ship seem familiar, again using the local colors in the photo to keep the sense of light.



4. I continue to add more hard edges and machine like shapes and establish a horizon line with mountains in the distance.



5. I rough in the figures around the fire on another layer. I paint them all in warm hues so they will stand out against the rest of the scene. I make one figure female and the two sitting figures male to create a subliminal tension for the scene. Next I created a sky gradient on another layer. This will be my basis for the stars and planetoids that come next.



6. I create stars by using the noise filter then selecting a limited color range and copying and flipping the selection. I do this a couple of times adding a layer each time and make a color pass over each version to vary the look of the star field. The last thing I do is go in and hand paint selected stars with the airbrush tool before collapsing the layers back down.



7. I build and light the planetoids in 3ds Max and then import the images on to their own layer in Photoshop. At this point I collapse all of the layers except the figures and fire and then manipulate the colors and values to harmonize the scene. I want everything to be covered in dust to give the sense of the passage of time, unifying the color does this and I choose a color that will compliment the tones in the fire.



8. To finish the painting, I collapse the whole image and adjust the color for the figures and add more detail around them. I work all over the image fixing and adjusting where I think things need it.