Showing posts with label Painting Demonstration. Show all posts
Showing posts with label Painting Demonstration. Show all posts

Bluebells demo

by
Armand Cabrera

The bluebells are starting to peak around the Piedmont here and I had to get out and paint them while they last. They usually come and go in about 10 to 15 days. My two favorite spots are at the old stone bridge at Bull Run in The Manassas Battlefield and Riverbend Park on the Potomac in Great Falls. The Bull Run patch is much smaller than Riverbend Park but provides an intimate setting within the trees along the river. The painting time for this 16x20 was two hours.


In this scene everything is backlit, the sun is low in the sky and is moving from left to right as the sun sets. In a scene like this it is important to lock in shadow patterns and stick to them from the beginning as they will change in a matter of minutes.



I establish my horizon line and big anchor points first in the correct tone and color.



My goal is to cover the entire canvas in the first few minutes to get the color and value relationships that will be constantly shifting later as I paint. While I am willing to incorporate some changes that occur later it is important not to deviate too much or the strong sense of light and shadow is ruined.



Once I have the big shapes established, I start adding elements by designing them into the scene not just trying to copy their placement.



I want to use the colors of the bluebells and there leaves and the game trail that is leading away from me to weave back through the painting breaking up the verticals of the trees and the angles of their cast shadows.



I continue to add elements and refine the larger masses of the painting.



At this point the light has changed enough that I focus on the painting looking up occasionally for information from nature to resolve any passages that haven’t been resolved to my satisfaction.



The finished painting, Bull Run Bluebells 16x20 Oil on Linen

Village Square Demo

By Armand Cabrera

I had a great week of painting with my friend Paul Vosper who was out visiting from the Seattle area.

One day we drove up to Winchester and painted in Old town there. It was a beautiful spring day.


We were both drawn to this café scene of the Village Square Restaurant. They were just opening for the local lunch crowd so we set up and got right to painting.


First I made a relatively careful drawing of the scene. Scenes like this one require a more careful approach than your usual outdoor landscape painting. I decided on the placement of my larger shapes and marked those on the canvas.¬


Next I placed the elements in relation to my initial drawing.


Since most of the scene was in shadow I started blocking in my darkest shapes so I wouldn’t paint the rest of the shadow planes too dark.


I then proceeded to work around the canvas to establish the big color shapes of the various elements. Usually I just focus on the value and colors aspects at this stage having already locked in my drawing but in this case because the drawing was so complex I am correcting small errors in size shape and angle as I go.


As the lunch crowd arrives I place them for interest before going on with the rest of the painting. While patterns of light move through the scene I pick and choose their placement to enhance a sense of movement.



I finish with the trees and background buildings and tighten up the people. I let edges go where I think it is appropriate. The complete painting time is three hours. This painting will be the basis for a larger studio painting of the same scene.

 The village Square 12x16 oil on linen

And Now For Something Completely Different

As many of you already know I started my art career as an illustrator working in science fiction and fantasy. This was back in the mid eighties and before computers were tools for artists. Computer games looked like pong and pacman not like a blockbuster movie.

I still work in games and in Science Fiction and Fantasy and recently had the opportunity to contribute to a book called SciFi Art Now. John Freeman is the editor and has a blog where he is interviewing some of the artists for the book. My interview is here with a link to a download of this step by step demo in .pdf format.

My piece in the book was made digitally using my own photo reference and 3d models and combined and painted in photoshop. For this piece I painted right on the plate (photo) although this isn't always how I work digitally it is an effective tool to quickly sketchup ideas and bring them to completion. The following is the step by step process I used to make Marooned.



I started with a photo I took on a painting trip to the Sierras in Eastern California. The sandstone looked melted and gave me the idea for a crashed spaceship. I got down on the ground to shoot the small sandstone rocks from a worms eye view.






1. I  separated the foreground from the sky into two layers. Using a hard brush, selecting local colors and the eraser tool I began to make the framework of the spaceship.



2. I created a third layer for my figures around a fire and established some color to get the general feel of how it will fit in the scene.



3. Next I painted some walls with portholes to make the ship seem familiar, again using the local colors in the photo to keep the sense of light.



4. I continue to add more hard edges and machine like shapes and establish a horizon line with mountains in the distance.



5. I rough in the figures around the fire on another layer. I paint them all in warm hues so they will stand out against the rest of the scene. I make one figure female and the two sitting figures male to create a subliminal tension for the scene. Next I created a sky gradient on another layer. This will be my basis for the stars and planetoids that come next.



6. I create stars by using the noise filter then selecting a limited color range and copying and flipping the selection. I do this a couple of times adding a layer each time and make a color pass over each version to vary the look of the star field. The last thing I do is go in and hand paint selected stars with the airbrush tool before collapsing the layers back down.



7. I build and light the planetoids in 3ds Max and then import the images on to their own layer in Photoshop. At this point I collapse all of the layers except the figures and fire and then manipulate the colors and values to harmonize the scene. I want everything to be covered in dust to give the sense of the passage of time, unifying the color does this and I choose a color that will compliment the tones in the fire.



8. To finish the painting, I collapse the whole image and adjust the color for the figures and add more detail around them. I work all over the image fixing and adjusting where I think things need it.